
Depending on the fight, many commanders will also expect and. You will generally want to take for your generation. You will want for the easiest Might generation.
provides an emergency resurrect that can affect up to five people, including yourself. provides Fury and a small amount of CC when activated. provides Protection, which again keeps your squadmates from dying and sustains their bonus. provides Might and pulsing Chill when activated. This keeps them from dying, sustains their bonus, and rapidly fills your. provides Regeneration and sustained healing in a huge radius. Three spirits are required for permanent Alacrity uptime. Spirits provide pulsing boons around them in addition to Alacrity when their active skill is used. As this pet teleports around randomly during its attack, it is strongly recommended to keep it on passive to be sure that the boon hits your group. White Tiger is your only source of Aegis. Fern Hound provides Regeneration if you have difficulty keeping it up. Brown Bear provides for extremely condition-heavy fights. Wolf provides AoE fear, useful if your group is having trouble with adds (e.g. Jungle Stalker provides Might with its pet skill, useful if you're struggling with might uptime. Red Moa provides Fury with its pet skill, useful if you're struggling with fury uptime. In certain situations, you might also find these pets useful: It also has an immobilize in, useful if more soft CC is needed. Jacaranda is the second highest DPS pet and the pet with the highest cleave damage. You should have one of these as your secondary pet and swap to it if CC is needed. Electric Wyvern and Rock Gazelle deal mediocre DPS but provides very strong CC from their pet skills, and. This is the pet you will have out most of the time. Fanged Iboga is the highest DPS pet, which also inflicts good CC with its pet skill. You will mainly be bringing these pets to fights: Offhand axe can replace either weapon set for for pulling adds on certain encounters. On bosses where pushing or CC is important, you should swap out Staff and use to help your squad. Longbow provides, a short cooldown and easily accessible knockback. This makes it excellent at handling mechanics without losing effectiveness, and makes it easy to support the tank when it's off-stack. One of Druid's strongest features is the ability to provide the majority of its healing from long range via Staff and Celestial Avatar, only needing to return to the group every ~25s to activate spirits for Alacrity.
It can inflict good amounts of CC, high Vulnerability, and tons of utility from various pets and utility skills. It does not store any personal data.Healing Druid is a support build that provides its subgroup with Alacrity, 25 stacks of Might from, healing, frequent condition cleanse, and permanent Fury and Regeneration.
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